CONTACT INFORMATION: · Location: Irvine California · Cell phone: Available upon request · Email: foreverendering@gmail.com · Website: http://www.jeremygritton.com · LinkedIn Profile: http://www.linkedin.com/pub/dir/Jeremy/Gritton OBJECTIVE: To work as a Character Artist in a quality-driven environment that will challenge me both creatively and technically. WORK HISTORY: · Blizzard Entertainment - Cinematic Character Modeler
April 2007 - present Responsibilities: Character modeling, UV layouts, normal mapping, and texturing. Current Title StarCraft 2 (Blizzard Entertainment) - PC __________________________________________________________________________ · Electronic Arts Tiburon - Character Modeler
January 2005 - February 2007 Responsibilities: Character modeling, UV layouts, normal mapping, texturing, and binding. Shipped Title Experience NASCAR 2008 (Electronic Arts) - Xbox 360 and Playstation 3 Madden NFL 2007 (Electronic Arts) - Xbox 360 & Playstation 3 Madden NFL 2006 (Electronic Arts) - Xbox 360
__________________________________________________________________________ · Nav Air Orlando Training Systems Division - 3d Artist
December 2002 - August 2004 Responsibilities: 3d modeling, texturing, and animation. Poster and web design. EDUCATION: Bachelor of Arts in Digital Arts and Sciences - University of Florida
AWARDS: . 3rd Place Polycount, 16th Place Overall - Dominance War III; 2008
. 1st Place PrizeWinner - Autodesk Mudbox Contest; 2008
· Winner of the Cinematic Character Category in the Blizzard Art Contest; 2006.
· Electronic Arts Achievement Award - Nascar 08 Production; December 2006. · Electronic Arts Achievement Award - Nascar 08 Pre-visualization Video; May 2006. · Electronic Arts Achievement Award - Madden 06 Production; August 2005.
PRIMARY SOFTWARE: Autodesk 3d Studio Max SkyMatter Mudbox Autodesk Maya Pixologic Zbrush 3.0 Right Hemisphere Deep Paint 3D Adobe Photoshop REFERENCES: Available upon request. |
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